Motion Blur and Samples / adaptive sampling
Posted: Wed Apr 26, 2023 7:08 pm
Hi my friends,
I usually had no issues with Octane because i used to use it in 3dsmax. Now working in a CG bird in maya with octane for a show...
If i turn motion blur off everything is fine, i can use 2500 max samples and get a frame done from 2 to 5 minutes per frame..
...but when i turn motion blur ON it's impossible to render it if the bird moves too much. Tons of errors and eternal renders.
Do you use different settings for motion blur parts? I don't mind if it takes 10 min per frame.. but some of them being hours and they did not finish.
Thank in advanced.
I usually had no issues with Octane because i used to use it in 3dsmax. Now working in a CG bird in maya with octane for a show...
If i turn motion blur off everything is fine, i can use 2500 max samples and get a frame done from 2 to 5 minutes per frame..
...but when i turn motion blur ON it's impossible to render it if the bird moves too much. Tons of errors and eternal renders.
Do you use different settings for motion blur parts? I don't mind if it takes 10 min per frame.. but some of them being hours and they did not finish.
Thank in advanced.