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c4d light linking breaks with any "include" light

Posted: Tue Apr 18, 2023 11:05 am
by boxfx
Project attached.

If the user enables "C4D light linking" in the octane settings, and sets any light source in the project to "include" mode (select a light, go to the project tab, set mode to "include") then all material based emission breaks. In the attached scene the red material light no longer illuminates any object in the scene.

Expected
expected.jpg
Actual
actual.jpg

2022.1.1