Clipping Material - Intersections Only Feature
Posted: Mon Mar 13, 2023 5:06 pm
Hi there!
I was doing some tests with the Clipping Material. I was attempting to only keep intersected geometry of 2 objects instead of subtracted geometry from the non clipping object and realized there is no current way to do that with the shader. Basically the way intersection works in the boole tool.
Is it possible to add this as a feature to a future build, I think it is the only aspect missing to this shader to make it robust and incredibly useful!
Thanks
Adam
I was doing some tests with the Clipping Material. I was attempting to only keep intersected geometry of 2 objects instead of subtracted geometry from the non clipping object and realized there is no current way to do that with the shader. Basically the way intersection works in the boole tool.
Is it possible to add this as a feature to a future build, I think it is the only aspect missing to this shader to make it robust and incredibly useful!
Thanks
Adam