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Render "Takes" on RNDR
Posted: Tue Feb 21, 2023 5:47 pm
by pablomgil
Hello,
How can I do to render Takes in a single ORBX?
Is there any way?
Many Thanks!
Pablo
Re: Render "Takes" on RNDR
Posted: Tue Feb 28, 2023 7:34 am
by bepeg4d
Hi Pablo,
it depends on what is changing in the Takes.
If only related to different Cameras/Imager/Environment and or Render Settings, you can export each Take as a different .orbx file, then copy only the Render-Target node and all connected nodes, with the exception of the nodes connected to Geometry pin, and paste it in the master .orbx file, connected to the shared geometry pin.
RNDR allows to create different jobs from the same scene, only by selecting a different Render-Target node.
If also geometry and or materials are changing in the Takes, you need to copy the whole .orbx scene into the master .orbx, but the size of the .orbx file to load can be pretty high, depending from scene complexity.
If you are used to work in Standalone, it is possible to use the Lua Switch node to fine tune the master .orbx scene, by creating variants of specific nodes, avoiding to copy the whole .orbx take:
viewtopic.php?f=73&t=74018
ciao,
Beppe
Re: Render "Takes" on RNDR
Posted: Sat Mar 15, 2025 11:17 pm
by ozanoz
@bepeg4d
Any updates on this ?
Maybe some more options now with render network wizard.
I have huge scene with different takes and i dont want to zip it multiple times since file size is huge.
Re: Render "Takes" on RNDR
Posted: Tue Mar 25, 2025 9:09 am
by bepeg4d
Hi,
yes, now thanks to the Wizard, when uploading the C4D project as a zip, you can choose which take to render during job submission!
https://know.rendernetwork.com/getting- ... rd-plug-in
Happy GPU rendering!
ciao,
Beppe