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Caustics Catcher?
Posted: Sat Feb 18, 2023 12:56 pm
by Dingbat
is there such a thing?
the Shadow Catcher material only catches shadows (i suppose the clue is in the name)
Re: Caustics Catcher?
Posted: Fri Mar 03, 2023 1:22 pm
by Dingbat
silly question?
Re: Caustics Catcher?
Posted: Fri Apr 07, 2023 9:19 am
by Dingbat
elsksa wrote:
Hi, what's your scenario? Perhaps there is a more appropriate approach that could be considered. It's not solely about shadow. The name is slightly misleading for such a complex "material".
Caustics from a plate/HDRI are rather futile. The renderer can't make a use of them, aside from reflecting them on glossy assets, and will have to calculate them internally using renderer's lights and materials.
sorry for late reply
usual scenario is product render where caustics are reflected onto transparent ground. is there a way to capture these?