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Significant LV vs PV differences
Posted: Fri Jan 20, 2023 12:42 pm
by boxfx
Can anyone shed any light as to why im getting such a large difference between my live view and my final picture viewer renders here? Ive never seen such a big difference between the two before.
Re: Significant LV vs PV differences
Posted: Fri Jan 20, 2023 2:00 pm
by elsksa
Hi,
What's the context? ACES color-pipeline, I presume?
Anything related to the Cinema 4D PV's "profiling option" in its upper menu?
I've got a screenshot of it from
here, although it's usually the "opposite result".
The more information, the easier it is for other to assist on the troubleshooting.
Re: Significant LV vs PV differences
Posted: Sat Jan 21, 2023 5:22 pm
by boxfx
No color pipeline, all default settings, just boring old 8bit srgb renders.
I've narrowed it down, the image brightness changes as the render resolution changes (!?) My guess is that the glow post effect isn't scaling properly somehow. This is naturally screwing me over as all my tests are at 1k res and my final output is 8k. So it isnt a live view vs final render difference, its a resolution difference. To reproduce, just render the project at 1k then 8k.
Re: Significant LV vs PV differences
Posted: Sun Jan 22, 2023 12:19 am
by SSmolak
Good to know. Very bad issue here.
Re: Significant LV vs PV differences
Posted: Mon Jan 23, 2023 7:57 am
by bepeg4d
Yes, this is an old an well known limitation of Post Effect.
It is not smart enough to take into consideration the resolution scaling.
The only workaround that I know is to save the mid/low res Post Effect as separated AOV, then gradually over scale it to the final resolution
ciao,
Beppe
Re: Significant LV vs PV differences
Posted: Mon Jan 23, 2023 4:40 pm
by elsksa
Or, consider doing the bloom/glare in post, unless the intention was to output a "SOOC" file from Octane, ready for viewing.
Re: Significant LV vs PV differences
Posted: Mon Jan 23, 2023 5:16 pm
by SSmolak
elsksa wrote:Or, consider doing the bloom/glare in post, unless the intention was to output a "SOOC" file from Octane, ready for viewing.
Do you know any other software than AE or Fusion that create good looking such effects ?
Re: Significant LV vs PV differences
Posted: Mon Jan 23, 2023 5:47 pm
by elsksa
SSmolak wrote:elsksa wrote:Or, consider doing the bloom/glare in post, unless the intention was to output a "SOOC" file from Octane, ready for viewing.
Do you know any other software than AE or Fusion that create good looking such effects ?
Somewhere on the internet, there is an an exponential bloom file freely available for Blender's compositing tab.
I'd say any "comp' software" as long as it has an *exponential* bloom or closely equivalent.
Re: Significant LV vs PV differences
Posted: Tue Jan 24, 2023 12:10 am
by SSmolak
What about preview post effects in Octane Live Viewer using lock resolution mode at 100% ? It should render them using final resolution set in render settings.
Re: Significant LV vs PV differences
Posted: Tue Jan 24, 2023 3:57 pm
by boxfx
SSmolak wrote:What about preview post effects in Octane Live Viewer using lock resolution mode at 100% ? It should render them using final resolution set in render settings.
Thats what we'll probably do from here. Get it close normally, then do a final full res, but scaled down LV check to get it back where it was. Its just annoying that well need to then toggle this back and forth during subsequent changes.