Best way to save output - questions
Posted: Thu Jan 12, 2023 8:54 am
Hi guys,
Since we are starting a new project, I'd like to optimize our file workflow a bit. We usually work in 16 bit png with compositing done in AE.
Frankly, we didn't have any noticeable problems over the last years so I was a little confused reading this blogpost about how big of a no go .png is
https://www.elsksa.me/scientia/cgi-offl ... mat-debunk
Since we do a lot of motion design, 32 bit editing is rarely needed. And altough we do a lot of finishing in AE, I always try to get a lot of the final look already in octane. That said, we use the baked in ACES workflow and are pretty satisfied with it. Going the ACES route in combination with AE often is not an option due to time and budget limitations.
So, to get to the core: What files are you guys using and what's your typical workflow for full CG work with compositing?
Saving through the C4D dialouge is already abandoned but seeing that .TIFF uses almost the triple amount of storage, I have some concerns about it. Especially since you can't use a compression mode inside the octane save options, or am I missing something? .exr is smaller (not as small as .png though) but hell, AE gets slow as fuck.
Quality wise, I honestly can't see a major downside in .png... maybe someone could show some examples?
Looking forward to reading your thoughts about it.
Edit: What I just discovered: the alpha looks bad when saving via octane, no matter if I interpret it in AE as straight or unmatted. Any suggestions how to fix that?
Since we are starting a new project, I'd like to optimize our file workflow a bit. We usually work in 16 bit png with compositing done in AE.
Frankly, we didn't have any noticeable problems over the last years so I was a little confused reading this blogpost about how big of a no go .png is
https://www.elsksa.me/scientia/cgi-offl ... mat-debunk
Since we do a lot of motion design, 32 bit editing is rarely needed. And altough we do a lot of finishing in AE, I always try to get a lot of the final look already in octane. That said, we use the baked in ACES workflow and are pretty satisfied with it. Going the ACES route in combination with AE often is not an option due to time and budget limitations.
So, to get to the core: What files are you guys using and what's your typical workflow for full CG work with compositing?
Saving through the C4D dialouge is already abandoned but seeing that .TIFF uses almost the triple amount of storage, I have some concerns about it. Especially since you can't use a compression mode inside the octane save options, or am I missing something? .exr is smaller (not as small as .png though) but hell, AE gets slow as fuck.

Quality wise, I honestly can't see a major downside in .png... maybe someone could show some examples?
Looking forward to reading your thoughts about it.
Edit: What I just discovered: the alpha looks bad when saving via octane, no matter if I interpret it in AE as straight or unmatted. Any suggestions how to fix that?