Noise caused by the Quad light implementation
Posted: Wed Dec 14, 2022 10:07 am
I found this problem in C4D at first, see this post:viewtopic.php?f=9&t=80923&p=419965#p419943
And found that the C4D quad light in standalone is a mesh with a emission material and still has noise (I simplified the nodegraph to see). So I'm posting this in the C4D forum.
I would like to know why C4D quadlight is implemented differently than standalone, and if this noise problem can be solved.
Here is the scenes file. Perhaps a little presumptuous, please forgive me.
I then exported the scenes to standalone for testing.aoktar wrote:Anyway it looks like a weakness on Light rays which are blocked by self at zero angle between faces. You may export ORBX and post in standalone topic
And found that the C4D quad light in standalone is a mesh with a emission material and still has noise (I simplified the nodegraph to see). So I'm posting this in the C4D forum.
I would like to know why C4D quadlight is implemented differently than standalone, and if this noise problem can be solved.
Here is the scenes file. Perhaps a little presumptuous, please forgive me.