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Cloner inside Scatter - coordinations issue
Posted: Thu Nov 17, 2022 4:51 pm
by SSmolak
There is issue while Cloner is inside Scatter. When Cloner is in Object mode and we move this object all clones generates by Scatter are moving too. Just like reset coordination feature doesn't work for Scatter. I mean that any instance object or cloner inside Scatter must be exactly placed on 0,0,0 world coordinates to work properly inside Scatter.
Another issue is that if we have three objects inside Scatter and two first are disabled - the last one enabled will never show.
Re: Cloner inside Scatter - coordinations issue
Posted: Thu Nov 17, 2022 9:52 pm
by frankmci
I can confirm the disappearing Scatter objects, and it's a bit more complicated than that, too. It seems that hiding N number of objects under the Scatter node will also hide an additional N more objects from the list, starting at the bottom and working upward.
This machine is running:
Octane 2021.1.6 (R6)
C4D R21.207
Windows 11
RTX 4090
Re: Cloner inside Scatter - coordinations issue
Posted: Thu Nov 17, 2022 11:49 pm
by SSmolak
frankmci wrote:It seems that hiding N number of objects under the Scatter node will also hide an additional N more objects from the list, starting at the bottom and working upward.
Little workaround is to group every object or cloner in Scatter list to the nulls but last one will be never visible if previous are temporary disabled.