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Camera calibration issue

Posted: Sat Oct 15, 2022 9:13 am
by khomatech
Hi all. I'm currently having a problem with camera mapping and texture projection in Octane.

I've calibrated my C4D camera using the Camera Calibrator tag according to the background image visible in the screenshots. I've then placed a cube in the scene and projected the background image onto it using the camera projection option in the material tag.
map1.jpg
map2.jpg
As you can see, it projects onto the cube almost perfectly in the C4D viewport. Unfortunately, it's projecting incorrectly in the Octane Live Viewer. If I uncheck 'Calculate PP for 3VPs" in the Camera Calibrator tag, it's a lot better, but still off:
map3.jpg
What am I doing wrong?

Scene attached. Thanks in advance.

Re: Camera calibration issue

Posted: Mon Oct 17, 2022 10:48 am
by bepeg4d
Hi,
you have not converted the scene to c4doctane.

Please try with this version:
test1_b.zip
(1.24 MiB) Downloaded 114 times
Instead of c4d background, I have used a c4doctane Environment texture node in Visible mode, with projection sets to "Simple pos. to UV", and an UV Transform of -1 in Z Scale axis:
21EAF6A3-ACA2-43EF-B506-9C3518493B3D.jpeg
And for the object, I have used an Octane material with an ImageTexture node with projects set to "Simple pos. to UV", note the material tag must be set to UVW Mapping:
2AE78D68-C61F-482C-9677-2771BECECB7E.jpeg
ciao,
Beppe

Re: Camera calibration issue

Posted: Wed Oct 19, 2022 2:25 pm
by khomatech
Awesome Beppe, that seems to have solved my problem completely. Many thanks.