Page 1 of 1

Texture Coordinates in Shader Editor

Posted: Wed Oct 12, 2022 1:31 pm
by Andyb431
Hi guys,

I am trying to replicate a scene from an artist I follow on Instagram (for practice, of course), and he uses a technique to slice through the train after it passes the edge of the platform:



I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.

Unfortunately, I don't see any options for texture coordinate extraction or math operators in the Octane menus. Is this a limitation of the plug-in, or am I looking in the wrong place?

Thanks in advance!

Andy

Re: Texture Coordinates in Shader Editor

Posted: Wed Oct 12, 2022 2:56 pm
by protovu
Very interested in this. Saw something similar with a strawberry some time ago.

Re: Texture Coordinates in Shader Editor

Posted: Thu Oct 13, 2022 10:19 am
by jobigoud
Andyb431 wrote: I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.
Can you use the clipping material? "Boolean everything" should be relatively straightforward, put a big box at the end of the platform with a clipping material and everything entering this box will be clipped away.

Re: Texture Coordinates in Shader Editor

Posted: Sun Oct 16, 2022 1:05 pm
by linograndiotoy
Yeah, the clipping Material is definitely the way to go.