Few questions about how this works
Posted: Fri Sep 30, 2022 1:11 pm
Hello there,
i would like to ask few things regarding Octane for Unreal. I am sort of considering giving it a try, but have no experience in Unreal, or any clue how all of this works, so i figured it would be better to ask first about it, if its even worth trying.
First of all, i have the regular Octane Studio Subscription for 2 GPUs with 3DsMax plugin - if i wanted to try this Unreal plugin, do i need to purchase it separately, or do i have access to it within my subscription or is it free? I presume Unreal itself is free, right?
My interest in this comes down to my ambition to learn how to do animations for my archviz projects. Some camera flybys or walkarounds and whatnot. I was looking into this (Unreal) sometime ago, found some nice paid tutorial about how to export your geometry from Max to Unreal, then import it, set up the materials, the lighting and everything in it - the tutorial itself was like 30 hours and stuff looked rather complicated. I guess if i could find the time and will, i could learn it, but naturally i would prefer easier solution, using some skills i already have. Like working with Octane. Thus my question is, can i set up my scene in Octane, then export is as ORBX and import into Unreal and it will automatically convert all the materials and lights into Unreal ones? So i dont have to deal with all that within Unreal, which i am not familiar with? Is this what the plugin does, or its intended to be used for different purpose?
Thanks in advance for your responses.
i would like to ask few things regarding Octane for Unreal. I am sort of considering giving it a try, but have no experience in Unreal, or any clue how all of this works, so i figured it would be better to ask first about it, if its even worth trying.
First of all, i have the regular Octane Studio Subscription for 2 GPUs with 3DsMax plugin - if i wanted to try this Unreal plugin, do i need to purchase it separately, or do i have access to it within my subscription or is it free? I presume Unreal itself is free, right?
My interest in this comes down to my ambition to learn how to do animations for my archviz projects. Some camera flybys or walkarounds and whatnot. I was looking into this (Unreal) sometime ago, found some nice paid tutorial about how to export your geometry from Max to Unreal, then import it, set up the materials, the lighting and everything in it - the tutorial itself was like 30 hours and stuff looked rather complicated. I guess if i could find the time and will, i could learn it, but naturally i would prefer easier solution, using some skills i already have. Like working with Octane. Thus my question is, can i set up my scene in Octane, then export is as ORBX and import into Unreal and it will automatically convert all the materials and lights into Unreal ones? So i dont have to deal with all that within Unreal, which i am not familiar with? Is this what the plugin does, or its intended to be used for different purpose?
Thanks in advance for your responses.