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tyflow mesher motion blur doesnt work

Posted: Fri Sep 23, 2022 3:15 pm
by coilbook
Hi

tyflow mesher motion blur doesnt work

Re: tyflow mesher motion blur doesnt work

Posted: Fri Sep 30, 2022 3:16 am
by coilbook
Any suggestions? Phoenix liquid works fine. tHANKS

Re: tyflow mesher motion blur doesnt work

Posted: Sun Oct 02, 2022 8:47 pm
by neonZorglub
coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS
Hi coilbook,
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks

Re: tyflow mesher motion blur doesnt work

Posted: Mon Oct 03, 2022 12:45 am
by coilbook
neonZorglub wrote:
coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS
Hi coilbook,
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks
Hi,

Here is the scene. By the way, are you, guys, working on procedural clouds for octane or planning too? Vray has it and Corona 9 will have it too soon. Thanks

Re: tyflow mesher motion blur doesnt work

Posted: Tue Oct 04, 2022 10:12 pm
by neonZorglub
Hi coilbook,

Thank you for the sample scene!

It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.

I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..

So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20

And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.

I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...
mb_channel20_d.png
Here is the updated scene:
mb_tyflow04.zip
(142.02 KiB) Downloaded 87 times
For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..

Thanks

Re: tyflow mesher motion blur doesnt work

Posted: Sat Jan 14, 2023 4:49 am
by coilbook
neonZorglub wrote:Hi coilbook,

Thank you for the sample scene!

It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.

I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..

So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20

And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.

I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...
mb_channel20_d.png
Here is the updated scene:
mb_tyflow04.zip
For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..

Thanks
Hi, What about phoenix liquid. Same problem. I used to use vertex mb and now it doesn't work. My newest post viewtopic.php?f=81&t=81080

Thanks