Volumetric render pass - compositing
Posted: Sat Sep 17, 2022 9:01 am
Hello,
question about Volumetric Pass.
When i rebuild the beauty using Octane passes everything is ok, but when it comes to Volumetric i really cannot find a way to have something which is even close to the original result.
I'm speaking specifically of a Scatter node plugged into environment to create some fog/haze.
I know i can use Zdepth but i need true volumetric.
Any tip to comp Volumetric in photoshop ?
question about Volumetric Pass.
When i rebuild the beauty using Octane passes everything is ok, but when it comes to Volumetric i really cannot find a way to have something which is even close to the original result.
I'm speaking specifically of a Scatter node plugged into environment to create some fog/haze.
I know i can use Zdepth but i need true volumetric.
Any tip to comp Volumetric in photoshop ?