Custom AOV masking errors
Posted: Fri Sep 09, 2022 7:29 pm
A. Windows 10
B-D. Rendered on multiple machines with different graphic cards, different RAM capacities.
E. OctaneRender_Enterprise_2021_1_5_win
F. OctaneRender_Enterprise_for_3ds_Max_2021.1.5_-_12.23
G. 3ds Max 2023.1
Hi,
I'm having trouble getting clean black and white masks saved out using Custom AOVs. The masks look correct in the "Kernel OctaneRender viewport" but when saved out, the output images look to have scanline artifacts. Also the mask thru reflection and refraction doesn't work on output --but looks fine in viewport
Just to break down the project a little bit for you...
- Rendering a window configurator that keys materials, hardware, window grille patterns, and a few other things.
- I have 6 AOVs using "Render AOV output" to mask -- frame, hardware, glass, background, grille, plastics
- Custom AOVs are being set in the materials (I've also tried setting on geometry with no luck)
In total, this project will produce thousands of images but I've rendered a small subset to show what the errors are occurring; as well as what I'm seeing in the Kernel OctaneReder viewport --which is what I'm looking to get as outputs.
TLDR - I need some of the masks to work thru refraction/reflections and I need clean masks.
Any ideas what could be causing this and any fixes? Or is it just a bug? Thanks
B-D. Rendered on multiple machines with different graphic cards, different RAM capacities.
E. OctaneRender_Enterprise_2021_1_5_win
F. OctaneRender_Enterprise_for_3ds_Max_2021.1.5_-_12.23
G. 3ds Max 2023.1
Hi,
I'm having trouble getting clean black and white masks saved out using Custom AOVs. The masks look correct in the "Kernel OctaneRender viewport" but when saved out, the output images look to have scanline artifacts. Also the mask thru reflection and refraction doesn't work on output --but looks fine in viewport

Just to break down the project a little bit for you...
- Rendering a window configurator that keys materials, hardware, window grille patterns, and a few other things.
- I have 6 AOVs using "Render AOV output" to mask -- frame, hardware, glass, background, grille, plastics
- Custom AOVs are being set in the materials (I've also tried setting on geometry with no luck)
In total, this project will produce thousands of images but I've rendered a small subset to show what the errors are occurring; as well as what I'm seeing in the Kernel OctaneReder viewport --which is what I'm looking to get as outputs.
TLDR - I need some of the masks to work thru refraction/reflections and I need clean masks.
Any ideas what could be causing this and any fixes? Or is it just a bug? Thanks