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UI issues continues

Posted: Wed Sep 07, 2022 9:11 pm
by J.C
The value sliders are either a slider or a slider with arrows? Whats a rule here because I dont see any.

Values on nodes are reset to default when switching from one material type to other. Undoing it also resets them to defaults not to previous values.

Dragging an output reveals a search box that is missing a lot of nodes. For example typing "image" shows nothing.

Re: UI issues continues

Posted: Mon Sep 19, 2022 9:54 am
by J.C
Image texture nodes does not have [+] buttons to easily add projection and transform nodes.

Re: UI issues continues

Posted: Tue Sep 20, 2022 2:54 pm
by linograndiotoy
Yes, that's something important, but it will need some time since the Image nodes will need to be converted to the relative addon version.
Scatter node export will be fixed soon. Thanks!

Re: UI issues continues

Posted: Fri Nov 04, 2022 4:42 pm
by J.C
J.C wrote:The value sliders are either a slider or a slider with arrows? Whats a rule here because I dont see any.

Values on nodes are reset to default when switching from one material type to other. Undoing it also resets them to defaults not to previous values.

Dragging an output reveals a search box that is missing a lot of nodes. For example typing "image" shows nothing.
Still not fixed in latest version. The values resetting and undoing issue is quite annoying.

Re: UI issues continues

Posted: Tue Jan 10, 2023 2:01 pm
by J.C
The story continues with 27.7
Are you guys ignoring this or what?

When switching from Universal material to Glossy the diffuse Albedo texture gets disconnected. It should be connected to diffuse after material change. Same story when switching from glossy to Universal.

Re: UI issues continues

Posted: Tue Feb 28, 2023 3:08 pm
by J.C
Same in 27.10
Would you please explain why this is being ignored?

Re: UI issues continues

Posted: Wed Mar 01, 2023 7:28 am
by linograndiotoy
J.C wrote:The story continues with 27.7
Are you guys ignoring this or what?

When switching from Universal material to Glossy the diffuse Albedo texture gets disconnected. It should be connected to diffuse after material change. Same story when switching from glossy to Universal.
It's not about ignoring things.

What you describe happens in Standalone as well, and I guess is about the name difference in the attributes ("albedo" vs "diffuse"). It woukld need to be addressed in Standalone first.

As you can see plus signs have been added to the Image nodes. It's a work in progress, but there are important priorities we need to work on before getting to "minor" issues.

We'll fix anything, but time is needed.

Re: UI issues continues

Posted: Wed Mar 01, 2023 12:34 pm
by J.C
What you describe happens in Standalone as well, and I guess is about the name difference in the attributes ("albedo" vs "diffuse"). It woukld need to be addressed in Standalone first.
In Standalone if I switch from Glossy to Metallic the texture node don't disconnect neither Roughness values get reset... so it doesn't have anything to do with Standalone because in Blender the values get reset and texture disconnected. Generally instead of duplicating wrong behaviour from Standalone you should improve it in Blender.

Another issue with sliders continues – in Standalone all are the same type with arrows at it's ends in Blender they are random.

Another issue – Dragging an output reveals a search box that is missing a lot of nodes. Most of them are Cycles nodes. For example typing "image" shows nothing.

Another issue – some Texts on nodes are covered with pulldown menus next to them eg. BRDF or Metallic types.