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RotX / RotY broken when nodes used on sky
Posted: Wed Aug 31, 2022 11:08 am
by boxfx
If the user adds a node to a sky object material, eg a colour correction node to desaturate an HDR environment, then the X and Y rotation settings to move the sky no longer work. Project attached. RotX on the octane hdr sky does nothing.
All octane versions
All gpus + drivers
Re: RotX / RotY broken when nodes used on sky
Posted: Wed Aug 31, 2022 11:11 am
by aoktar
I'd not call it like broken but OK. This parameters can just work if you used only one ImageTexture. It will not work when you use more complex setups in the texture slot. I've many times explained this issue.
Re: RotX / RotY broken when nodes used on sky
Posted: Thu Sep 01, 2022 1:15 pm
by SSmolak
The best workaround is to use xpression where you can set R.H rotation of Sky object as Driver and set Transform node T.X as Driven ( Relative ) with Range Mappe Out set to 0-1 ( or whetever else within range 0-1 like 0.2-1.2 ) in HDRI map nodes network