Page 1 of 1

3d Steroscopic

Posted: Tue Aug 30, 2011 12:39 am
by acestudio
What is you priority for implementation tecnology 3d stereoscopic for octane?
It's possible to wait for soon?

Thanks

Re: 3d Steroscopic

Posted: Tue Aug 30, 2011 1:26 am
by pixelrush
its in there already for some time. see pic

Re: 3d Steroscopic

Posted: Tue Aug 30, 2011 1:29 am
by acestudio
Hi Pixelrush

And this will work in 3d tv? I think that options was to use with anaglyphic glasses, thats red and blue, sorry my ignorance about it.

Re: 3d Steroscopic

Posted: Tue Aug 30, 2011 1:41 am
by pixelrush
ok yes sorry thats for anaglyph.
I'm not sure about 3d tv. ;)

Re: 3d Steroscopic

Posted: Tue Aug 30, 2011 7:05 am
by colorlabs
I just got a 3D monitor with NVidia 3d Vision. Would love if Octane supported this, although I think I have some other requests that are higher priority :)

Re: 3d Steroscopic

Posted: Tue Aug 30, 2011 7:55 am
by pixelrush
I think 3d tv and 3d vision are just interlaced L/R images with viewpoint separation, replayed at 120hz = 60hz each. With shutter glasses I dont think there is any colour separation between images.

I am sure Octane rendering and animation could be automated to be make stereo pairs in succession easily enough. It seems like a logical extension of the current code but they probably havent got the time for it ATM unless Radiance thinks its a quick wee sweetener to toss in.
In the meantime I guess you could make a pair manually by rendering and then adjusting the camera pos to move the eye separation distance sideways to render again while the target remains the same.

Sounds like something that could be done by Power Tools which reaches into the UI to move the camera.. ;)

Re: 3d Steroscopic

Posted: Tue Aug 30, 2011 8:02 am
by colorlabs
Well what I want is to be able to view Octane's preview window in stereo....and texture & navigate & all that in stereo..

Re: 3d Steroscopic

Posted: Tue Aug 30, 2011 5:04 pm
by acestudio
Thank you for the advices Pixel rush.
I confess I thought the 3D stereo already existed and was just a matter of purchasing the commercial version.