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Why we should avoid JPEG for displacement?

Posted: Wed Jul 20, 2022 4:26 pm
by Delizade
Hello,
I saw this today and wanted to ask why we should avoid to use JPEG files for displacement source?

"For texture displacement, this needs to be an image.
This means you can put a PNG, EXR, PSD, or any other image type supported
by octane into an Image Texture node and feed it into the displacement node
(avoid JPEG though if you can)."


https://help.otoy.com/hc/en-us/articles ... splacement

thanks

Re: Why we should avoid JPEG for displacement?

Posted: Wed Jul 20, 2022 6:35 pm
by aoktar
Corrupted pixels because of image compression and 8-bit colors. It works best with 16/32 images.

Re: Why we should avoid JPEG for displacement?

Posted: Wed Jul 20, 2022 8:22 pm
by elsksa
And OpenEXR is the way.

Re: Why we should avoid JPEG for displacement?

Posted: Sat Jul 23, 2022 12:58 pm
by Delizade
Thank you elska (nice blog) and aoktar.

Does using JPEG effects visual result only, or it effects render performance too?

Re: Why we should avoid JPEG for displacement?

Posted: Sat Jul 23, 2022 7:02 pm
by SSmolak
elsksa wrote:And OpenEXR is the way.
And what about format for HDRI Skies ? Is that true that HDR format is better than EXR for them ?

Re: Why we should avoid JPEG for displacement?

Posted: Sat Jul 23, 2022 9:41 pm
by aoktar
Delizade wrote:Thank you elska (nice blog) and aoktar.

Does using JPEG effects visual result only, or it effects render performance too?
Mainly for visuals.

Re: Why we should avoid JPEG for displacement?

Posted: Sat Jul 23, 2022 11:32 pm
by elsksa
aoktar wrote:
Delizade wrote:Thank you elska (nice blog) and aoktar.

Does using JPEG effects visual result only, or it effects render performance too?
Mainly for visuals.
As opposed to PNG.