32bit SAVING NOT WORKING
Posted: Sun Jul 17, 2022 2:58 pm
As a long time user of Octane, I cannot beleive I am writing this post. I have been away from 32bit for a while. I came crashing back to it this weekend. I tried to save a rendering as a 32bit EXR for post Photoshop work and exposure balancing. Although it was saved as a 32bit Floating Point EXR, the image wase clamped at 8bit standard. It could not be adjusted. And yes, my render and viewport tone mapping was set to "HDR".
The problem that unless you specifically right click from the Octane ViewPort and "SAVE AS EXR", any other workflow is clamped. If you "SAVE CURRENT RENDER PASS" or "SAVE ALL RENDER PASSES" and you specify 32bit FP EXR it is still clamped !!
Here is where it gets way worse. Even if you just render out normally through 3dsmax output and specify 32bit FP EXR, it again is still clampled !! So for final multi-frame production you are not getting 32bit workflow !!
The only other solution that does work is to use the "SAVE ALL PASSES AS MULTI PASS EXR FILE" option in the PASSES OUTPUT tab. That at least is not clamped.
I found out NOW after an extensive morning session troubleshooting this. I honestly a) cannot believe this is an issue b) no user has found it c) no dev has found it.
I don't know how far back this goes, but it is BUSTED BIG TIME !!
One more thing... Are we supposed to be able to save as 32bit with TONE MAPPING applied ?? Because I thought they fixed that long long ago. If you add any kind of LUT tone mapping on top, it also kills the 32bit save. Either you get it tonned mapped at 8bit or its save 32bit untonned. Not both.
The problem that unless you specifically right click from the Octane ViewPort and "SAVE AS EXR", any other workflow is clamped. If you "SAVE CURRENT RENDER PASS" or "SAVE ALL RENDER PASSES" and you specify 32bit FP EXR it is still clamped !!
Here is where it gets way worse. Even if you just render out normally through 3dsmax output and specify 32bit FP EXR, it again is still clampled !! So for final multi-frame production you are not getting 32bit workflow !!
The only other solution that does work is to use the "SAVE ALL PASSES AS MULTI PASS EXR FILE" option in the PASSES OUTPUT tab. That at least is not clamped.
I found out NOW after an extensive morning session troubleshooting this. I honestly a) cannot believe this is an issue b) no user has found it c) no dev has found it.
I don't know how far back this goes, but it is BUSTED BIG TIME !!
One more thing... Are we supposed to be able to save as 32bit with TONE MAPPING applied ?? Because I thought they fixed that long long ago. If you add any kind of LUT tone mapping on top, it also kills the 32bit save. Either you get it tonned mapped at 8bit or its save 32bit untonned. Not both.