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Visible light polygon count?
Posted: Fri Jul 08, 2022 1:45 pm
by boxfx
How do you adjust the number of polys use for octane lights in c4d? It seems locked to 16 polys
Re: Visible light polygon count?
Posted: Fri Jul 08, 2022 1:59 pm
by elsksa
Hi,
I'm not an Octane Cinema 4D user.
However, it is possible to have higher SubDiv by using a disc geometry primitive as a mesh light (and by applying an Octane Light Tag).
Re: Visible light polygon count?
Posted: Fri Jul 08, 2022 3:37 pm
by aoktar
It's not locked but there's not anything to pass the subdivision parameter.
Re: Visible light polygon count?
Posted: Tue Jul 12, 2022 1:40 pm
by boxfx
So Not possible to change then?
Re: Visible light polygon count?
Posted: Tue Jul 12, 2022 1:45 pm
by aoktar
boxfx wrote:So Not possible to change then?
I cannot see any division parameter in light interface. We need parameter to read the value. Where's that?