HosekWilkie Sun color issue
Posted: Thu Jun 09, 2022 3:04 am
Adding D65 white light spectrum was great idea to get rid of blue tint from sky and HDR maps but I thing that it was done too much and we have problem from another way. Many people noticed that there is problem with too much warm color from this new Sky model using D65.
Please try simple scene with plane and box all materials grey. Sun generate yellow, warm cast color, too warm colors even if it set to above 45degree from horizon.
In natural Sun has pure white color. This warm color is only from atmosphere, Sky only if sun is near horizon.
At the moment we have problem because asphalt, pavement that is directly light by Sun have too warm colors. Black asphalt is going to be yellow especially in specular channel. Under balconies we have yellow tint.
I did some test in Photoshop and reducing warm color from Sun like 25% works very well.
Please try simple scene with plane and box all materials grey. Sun generate yellow, warm cast color, too warm colors even if it set to above 45degree from horizon.
In natural Sun has pure white color. This warm color is only from atmosphere, Sky only if sun is near horizon.
At the moment we have problem because asphalt, pavement that is directly light by Sun have too warm colors. Black asphalt is going to be yellow especially in specular channel. Under balconies we have yellow tint.
I did some test in Photoshop and reducing warm color from Sun like 25% works very well.