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Using opacity with Octane Scatter

Posted: Sun May 29, 2022 7:03 pm
by lcetina
Hi,

I've tried to scatter some leaves and this strange white outline appeared.
preview.jpg
No matter what I've tried, except removing material's opacity, nothing helps.

Does anyone know how to resolve this problem?

I am attaching a simplified test scene with the same problem -
problem_with_opacity_in_Octane_Scatter.rar
(95.13 KiB) Downloaded 72 times

Re: Using opacity with Octane Scatter

Posted: Mon May 30, 2022 4:25 pm
by bepeg4d
Hi,
OctaneRender has issues with opacity planes intersecting each other, so you should need to add 1cm of random Position, to avoid intersections of the planes, and remove the random P Rotation:
90F36C62-FC6E-47A1-BF3F-BE5E46C18432.jpeg
ciao,
Beppe

Re: Using opacity with Octane Scatter

Posted: Tue May 31, 2022 5:48 pm
by lcetina
Thank you for your reply!

In my original scene, the floor plane has applied material with displacement, so Random Position has to be more than 1cm. But even 1-2cm already introduces a very prominent shadow that leaves cast on the ground, which is not convincing, it is obvious they are flying above the ground. Is there any other solution to scatter leaves over terrain? What is the usual workflow?
Untitled-1.jpg

Re: Using opacity with Octane Scatter

Posted: Tue May 31, 2022 8:17 pm
by SSmolak
You can turn off cast shadows for leaves. There is way to make them as additional texture layer on top of the ground.

Re: Using opacity with Octane Scatter

Posted: Wed Jun 01, 2022 6:54 am
by bepeg4d
Try to scatter real geometry, instead of opacity planes, it should be more realistic, and even faster to render.

ciao,
Beppe

Re: Using opacity with Octane Scatter

Posted: Wed Jun 01, 2022 4:10 pm
by lcetina
Thanks to both of you!