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Possible to add c4d material to OrbxLoader?

Posted: Thu May 19, 2022 4:06 am
by Mayahi
I'm wondering if it's possible to add an octane c4d shader while using the OrbxLoader in C4D? I'd like to override/edit the material coming from the standalone.

Re: Possible to add c4d material to OrbxLoader?

Posted: Thu May 19, 2022 8:16 am
by bepeg4d
Hi,
have you tried to save the material in the LocalDB from Standalone?
https://docs.otoy.com/StandaloneH_STA/S ... ht=localdb

Then you can easily find and import them in c4doctane Live View menu Materials/LiveDB.

ciao,
Beppe

Re: Possible to add c4d material to OrbxLoader?

Posted: Thu May 19, 2022 7:13 pm
by Mayahi
bepeg4d wrote:Hi,
have you tried to save the material in the LocalDB from Standalone?
https://docs.otoy.com/StandaloneH_STA/S ... ht=localdb

Then you can easily find and import them in c4doctane Live View menu Materials/LiveDB.

ciao,
Beppe
Thanks for the reply. I'm not sure that solves what I'm looking to do. Basically I'm creating a vectron object in the standalone and saving to orbx. Then in c4d I'm using the OrbxLoader to bring that "model" into c4d. It seems to always take the material from the original orbx file. I'd like to edit the material/shader in c4d. Do you think there is a way to do that?

Re: Possible to add c4d material to OrbxLoader?

Posted: Thu May 19, 2022 7:32 pm
by jayroth2020
At present, ORBX files using the ORBX loader in Cinema 4D are self-contained. They cannot be edited in Cinema 4D, they can only be lit and rendered. You can click on the Edit button in the Attribute panel of the loader, which will open the file in Standalone and you can edit it there.

Re: Possible to add c4d material to OrbxLoader?

Posted: Thu May 19, 2022 8:01 pm
by Mayahi
jayroth2020 wrote:At present, ORBX files using the ORBX loader in Cinema 4D are self-contained. They cannot be edited in Cinema 4D, they can only be lit and rendered. You can click on the Edit button in the Attribute panel of the loader, which will open the file in Standalone and you can edit it there.
Ok, thank you for clearing that up for me.