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Dry Martini
Posted: Sat Aug 27, 2011 10:44 am
by Populus
Modeled in Modo 501 and rendered in Octane 2.48beta. Wanted to test the brand new 2.50 but the ior-slider seems to be broken so I have to wait until it get fixed. (tried a couple of glasses in 2.50 with wrong ior value, just to see how the absorption works, and it looks awesome! will be very useful for more realistic colored glass) Thanks for stopping by!
Re: Dry Martini
Posted: Sat Aug 27, 2011 10:54 am
by abstrax
Populus wrote:Modeled in Modo 501 and rendered in Octane 2.48beta. Wanted to test the brand new 2.50 but the ior-slider seems to be broken so I have to wait until it get fixed. (tried a couple of glasses in 2.50 with wrong ior value, just to see how the absorption works, and it looks awesome! will be very useful for more realistic colored glass) Thanks for stopping by!
For testing, please connect a float2 node to the index pin and set the IOR in the X value.
Sorry for the hassle,
Marcus
Re: Dry Martini
Posted: Sat Aug 27, 2011 11:39 am
by hmk
Interesting glass, made to pour!
Nice render, only needs a little work on the olive

Re: Dry Martini
Posted: Sat Aug 27, 2011 12:30 pm
by Populus
@ abstrax: Thanks for the tip Marcus, will try that.
@ hmk: Yes, the olive was a last minute model... could probably use a little more tweaks.
Re: Dry Martini
Posted: Sun Aug 28, 2011 6:30 am
by Sportler
Looks absolutely amazing! The composition, colors and the items themselvs just looks very, very aweseome! Wonderful work
Re: Dry Martini
Posted: Wed Aug 31, 2011 12:16 pm
by 3rdeye
its awesome ...nicely pouring..beautiful !!
3rdeye