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Interior , directlight animation test

Posted: Sat Aug 27, 2011 9:56 am
by ribrahomedesign
http://www.youtube.com/watch?v=O2Aufjr44g4Hi there .
here is a simple interior animation test , i think finally we can render interior walkthroughs
with pretty realistic results with rendertimes per frame about 1 minute.
did not pay to much attention to lighting and the backround for testing reason .
thanks refractive team ,the directlight kernel now is fantastic for animation .
cheers
Rico

Re: Interior , directlight animation test

Posted: Sat Aug 27, 2011 11:31 am
by hmk
This is great, how did you get this quality for interior with direct light?! Was it with the direct light gl or the defuse?
can you post your settings?
Great render!!

Re: Interior , directlight animation test

Posted: Sat Aug 27, 2011 3:01 pm
by ribrahomedesign
thanks hmk.
here are my settings of the directlight kernel .
Rico

Re: Interior , directlight animation test

Posted: Mon Sep 23, 2013 11:20 pm
by oyjay76
I know this is an old post, but I'm trying to learn Octane at the moment and this piqued my interest. I've got four GTX Titans and I'm having trouble getting good render times. It has to be my fault, right? See the attached frame. This is a very simple interior, with barely anything inside, but it's taking 2 minutes per frame to get to 5000 samp/pix at 1280x720 and its still VERY noisy. Can someone offer some advice on how to reduce render times and noise? I'm using OctaneDaylight with a large portal in the window.

Also, how are you getting animation from the standalone?

Thanks,
JJ

Re: Interior , directlight animation test

Posted: Thu Oct 03, 2013 3:05 am
by Polarity
For starters I would recommend removing the light portal from the windows. Since the windows are floor to ceiling, a portal will do nothing but increase render time. There is more than enough space for light to enter the room and is extremely unnecessary in your case.

Which rendering kernel are you using? I notice that the PT kernel can cause some serious noise that takes forever to get rid of in certain interior scenes for some reason. A quick fix is to switch to the PMC kernel. After switching to the PMC kernel you can lower your samples because less samples are wasted in not so important areas within this kernel.


Another tip is to set your max depth to a reasonable value (I usually like to start out with a number of 5 for interiors and work my way up until I get the lighting contrast I want.) Although when doing this, keep in mind that if there are a lot of refractions in your scene, it will require a higher mad depth. If this is not the case, a max depth setting thats too high may not have an extremely noticeable change in the quality of light bounces.

I hope this helps. Good luck! :D

oyjay76 wrote:I know this is an old post, but I'm trying to learn Octane at the moment and this piqued my interest. I've got four GTX Titans and I'm having trouble getting good render times. It has to be my fault, right? See the attached frame. This is a very simple interior, with barely anything inside, but it's taking 2 minutes per frame to get to 5000 samp/pix at 1280x720 and its still VERY noisy. Can someone offer some advice on how to reduce render times and noise? I'm using OctaneDaylight with a large portal in the window.

Also, how are you getting animation from the standalone?

Thanks,
JJ