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Important limitation in Octane Object Tag

Posted: Thu Apr 28, 2022 4:22 am
by SSmolak
I noticed that there is no way to make object that it is ONLY visible in reflections. There is way to turn it off from shadowing, visibility to camera but it is always visible to GI - it always block OctaneSkyLight. Making opacity 0% and using it as emission is not the way because reflections cause by this object are too washed up and too bright.

Octane engine can do that by using OctaneSky object with Visible Envinronment only option - but I don't want to create spherical map for only plane or cylindrical object for that. OctaneSky doesn't support alpha for images or opacity input.

Why there is no such option in Octane Object Tag like "Visible Envinronment" from OctaneSky ? This is a huge limitation !

Re: Important limitation in Octane Object Tag

Posted: Thu Apr 28, 2022 7:05 pm
by SSmolak
I must learn more :) There is Ray Switch node...

Re: Important limitation in Octane Object Tag

Posted: Thu Apr 28, 2022 7:19 pm
by foliohattu
maybe from a osl shader. There was some post here what maybe can do it in osl....not quite sure

Re: Important limitation in Octane Object Tag

Posted: Thu Apr 28, 2022 7:21 pm
by SSmolak
foliohattu wrote:maybe from a osl shader. There was some post here what maybe can do it in osl....not quite sure
Ray Switch node connected to opacity input of material works pefrectly.