How to use multi scatter for same objects without duplicate
Posted: Sat Apr 09, 2022 6:48 am
I need to distribute 3 different objects on the surface of the three planes, I made three copies of the three objects and placed them under the subset of the three scatters, it works. But because the three objects are copied three times, the VRAM is occupied three times. How can I use three scatters to distribute these three objects to different objects without duplicating them? Is it possible to use xpresso or scene nodes and how?