Page 1 of 1

How to use multi scatter for same objects without duplicate

Posted: Sat Apr 09, 2022 6:48 am
by hackerlyx
I need to distribute 3 different objects on the surface of the three planes, I made three copies of the three objects and placed them under the subset of the three scatters, it works. But because the three objects are copied three times, the VRAM is occupied three times. How can I use three scatters to distribute these three objects to different objects without duplicating them? Is it possible to use xpresso or scene nodes and how?

Re: How to use multi scatter for same objects without duplicate

Posted: Mon Apr 11, 2022 8:26 am
by bepeg4d
Hi,
you can use MoGraph Cloner for this.
Hide your original objects inside a null, then create some instance objects in Multi Instance mode, and with Viewport Mode set to Null or Point, then use them with a MoGraph Cloner set to Instance, since the object to scatter are in Multi Instance mode, also the clones will be the same, and polygon count will not increase:
0729863D-0173-4DA5-8D6B-0F3A18CA1877.jpeg
ciao,
Beppe