Running latest OctaneRender™ for Blender 2022.1 - 26.0 [TEST] build.
Windows 21H1 19043.1466
2 x GTX 1080 Ti
NVIDIA Drivers 472.12
Lights get broken in 26.0 when you're using Use Nodes option and duplicate a light. When light is duplicated the shader network is copied incorrectly. I tested it both with area and mesh lights.
Also there is no shader network representation available in the Nodes properties panel.
Re: Lights Are Broken When Duplicating in 26.0
Posted: Fri Apr 08, 2022 7:23 am
by linograndiotoy
This has been fixed in the current internal build, available soon.
Re: Lights Are Broken When Duplicating in 26.1
Posted: Thu Apr 28, 2022 4:37 pm
by AlexeyAdamitsky
Tested with the latest 2021.1.4 - 26.1 build. The bug still exists.
Re: Lights Are Broken When Duplicating in 26.1
Posted: Fri Apr 29, 2022 3:06 pm
by linograndiotoy
Yes, that needs to be fixed.
Thanks for the report!
Re: Lights Are Broken When Duplicating in 26.1
Posted: Wed May 25, 2022 9:03 am
by tapanojum
There seems to be another bug with duplicating lights. Duplicated lights have default values in texture emission node rather than being a copy of the target light.
Re: Lights Are Broken When Duplicating in 26.1
Posted: Wed Jul 06, 2022 10:03 am
by smereces
This is extremly anoying we can´t use lights!! because i install the last built today and this still happens we add lights that dont have nothing to control them! when do you fix this because is very hard to use and work with the plung in right now?