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Octane and Modo Sculpting

Posted: Wed Mar 23, 2022 6:00 pm
by rupsty
Hi all,

I'm very new to Octane so I'm probably going to bombard this forum with questions. I always try to ask questions that I haven't found answer to through other means (YouTube etc). So here's my first question:

When sculpting using Modo's built tools I'm noticing the sculpting shapes don't look the same between Modo's viewports and the Octane viewport. Is there something I should be doing to make sure my sculpting appears properly in the Octane renderer?

thanks!
Rusty

Re: Octane and Modo Sculpting

Posted: Wed Mar 23, 2022 6:16 pm
by funk
I just tried this out. It looks like modo uses the "current level" for the viewport or preview, but the "render level" for f9 renders.

You probably want to set your "render level" to the same value as "subdivision level"

Select the mesh > surface > catmull-clark and set your "render level" there, then refresh Octane

Re: Octane and Modo Sculpting

Posted: Wed Mar 23, 2022 7:10 pm
by rupsty
Thanks Funk - I'll give it a shot!