Light "look at" orientation after non uniform scaling wrong?
Posted: Wed Mar 09, 2022 6:06 pm
I get some strange behavior when using a target/"look at" reference while scaling the Octane light non uniformly.
It's seem like the scaling offsets the "look at" position? (See gif)
I don't know if it's a bug, or me not understanding how it's suppose to work.
The way I'm trying to make it work is to have the normal direction of the light point directly at the "look at" target, with a constant up vector.
It's seem like the scaling offsets the "look at" position? (See gif)
I don't know if it's a bug, or me not understanding how it's suppose to work.
The way I'm trying to make it work is to have the normal direction of the light point directly at the "look at" target, with a constant up vector.