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Vellum motion blur

Posted: Mon Mar 07, 2022 1:33 pm
by jamestmather
Hello.

Apologies for my boneheadedness but I can't seem to get this very basic scene to have motion blur on deforming geo with vellum. (It's a basic head (as vellum) falling on the ground like a balloon).

Deformation blur is on in Ropnet settings in octane.
The motion blur in the camera settings is ramped up to 1.
The object seems to have a V attribute which is updating in the Spreadsheet so there is some data there.

I'm lost. Literally no motion blur.


Scene attached (no textures) if some good Samaritan wants to show me where I've gone wrong.


Thank you

James

Re: Vellum motion blur

Posted: Mon Mar 07, 2022 9:29 pm
by juanjgon
Sorry, I think that I need at least the Head.fbx asset to render this scene here.

Thanks,
-Juanjo

Re: Vellum motion blur

Posted: Mon Mar 07, 2022 9:40 pm
by juanjgon
Anyway I've replaced this asset with a sphere, and the motion blur is there out of the box, so I'm not sure why you don't get it. What Octane and Houdini versions are you using?

Thanks,
-Juanjo

Re: Vellum motion blur

Posted: Thu Mar 17, 2022 6:20 pm
by jamestmather
juanjgon wrote:Anyway I've replaced this asset with a sphere, and the motion blur is there out of the box, so I'm not sure why you don't get it. What Octane and Houdini versions are you using?

Thanks,
-Juanjo
Hi Juanjo

Thank you so much for your hard work. Much appreciated. It started working for some reason. Weird. I don't know why it wasn't working.