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different gamma to LV when rendering

Posted: Sat Mar 05, 2022 11:17 pm
by marco_py
Stupid question but I haven't used octane in 1 year and some settings look different.
I am on 2021.1.2-R2.

When I render out to PNG 8bit per channel, the output is very overexposed compared to the LV. It's like the gamma has changed to 1.0 instead of 2.2.
Sometimes this doesn't happen if I start rendering from frame 0, but if I start rendering from a later frame the output will have different gamma. I don't have camera imager turned on either.

Here are my settings.

Image

How it looks.
Image

Re: different gamma to LV when rendering

Posted: Sun Mar 06, 2022 1:20 am
by jayroth2020
Please get the latest version of the plugin: 2021.1.3 and have a read of the color management section of the documentation, here: https://docs.otoy.com/cinema4d/ColorMan ... ctane.html