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Applying dynamic texture to SunSky Texture input

Posted: Mon Feb 21, 2022 7:23 am
by pixerati2
I have written a plugin that's dynamically generating an equirectangular image. I want to apply it as the texture source for the Texture Environment in the octaneSunSky.

Is there any way to do this apart from rendering to an EXR, then forcing a refresh of Octane? That's a whole lot of latency, when I already have the image data in memory in Maya. Don't really want to add disk IO to the equations.

If Octane could accept native Maya textures this wouldn't be a problem, but it seems to be pretty much a closed box...?