Mograph Color Shader with Composite Material
Posted: Tue Feb 15, 2022 9:01 am
Dear Fellow Octane Users,
i am trying to apply multiple materials to a Cloner/Fracture object using the Color Shader. I got a working setup with the Mix Material, using the Color Shader in conjunction with a Gradient as suggested.
Is there a way to have more than two materials, maybe using the Composite Mat? I tried with 3 submaterials and the color Shader as a Material mask, but i couldn't get it to work.
This setup gives me a similar result to the Mix Material setup: However, when i try to add the color shader node to the second material mask, the mask doesn't seem to work as expected, no matter how i tweak the gradient.
Is there a best practice for this, or a workaround that doesn't require me to have a destructive workflow?
Thanks in advance!
Sundance
i am trying to apply multiple materials to a Cloner/Fracture object using the Color Shader. I got a working setup with the Mix Material, using the Color Shader in conjunction with a Gradient as suggested.
Is there a way to have more than two materials, maybe using the Composite Mat? I tried with 3 submaterials and the color Shader as a Material mask, but i couldn't get it to work.
This setup gives me a similar result to the Mix Material setup: However, when i try to add the color shader node to the second material mask, the mask doesn't seem to work as expected, no matter how i tweak the gradient.
Is there a best practice for this, or a workaround that doesn't require me to have a destructive workflow?
Thanks in advance!

Sundance