Area light to mimic native lights?
Posted: Mon Feb 14, 2022 12:08 pm
I’m a huge fan of the native and redshift area lights in Houdini. For example RS area light feels a lot more controlled with with their Intensity and Exposure sliders. Also it feels native being able to see an approximate light pattern in the hardware viewport.
Any tips on how I could make an HDA for Octane’s lights to have this functionality? I’ve started by adding a spotlight distribution node by default but I’m stuck on how I could achieve viewport feedback and photographic like exposure controls. Any advice would be appreciated!
Also, would you recommend I use a spectron light or the classic area light for this HDA?
Any tips on how I could make an HDA for Octane’s lights to have this functionality? I’ve started by adding a spotlight distribution node by default but I’m stuck on how I could achieve viewport feedback and photographic like exposure controls. Any advice would be appreciated!
Also, would you recommend I use a spectron light or the classic area light for this HDA?