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Shadows jagged on basic spheres

Posted: Mon Feb 07, 2022 3:45 pm
by jamestmather
HI all.

Noob here (and I have searched since it seems like such an obvious issue).

How come there are jagged shadows on simple spheres ? Its clearly a shadow terminator problem but subdivisions to get rid of it make the geometry absurdly dense.

It seems like there must be a simple solve (I've hit tesselate in the objects "octane" tab and rammed the numbers up to the top (makes no difference). Any pointers welcome. Thank you

Re: Shadows jagged on basic spheres

Posted: Mon Feb 07, 2022 4:52 pm
by elsksa
Hi,

In Standalone, I often set to 3 the the native geometry primitive sphere's sub-division level.

I exclusively use Standalone and in one of the latest releases, a "shadow terminator checkbox" option is available.
I believe, since the 2021.1 XB2 release: viewtopic.php?f=33&t=77996

Re: Shadows jagged on basic spheres

Posted: Mon Feb 07, 2022 10:07 pm
by juanjgon
You also have this option in all the Octane material VOP nodes.

-Juanjo