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Splines/hair - Random effector random color

Posted: Thu Feb 03, 2022 9:16 am
by Meet
I have two issues regarding splines.

1 - When I clone spline object and drive the random color with a random effector, the random effector seems to be working in the c4d viewport, but it doesn't in the octane IPR.
Random_effector_splines.png
2 - when I add spline to cloner in multi instance mode, the splines don't render in octane but work fine in c4d viewport
multiinstance_splines.png
Are these limitation of octane or bugs?
Scene file attached

using octane 2021.1.1 R3

Re: Splines/hair - Random effector random color

Posted: Thu Feb 03, 2022 11:08 pm
by aoktar
Hairs are not supported for that. You have to use normal geometry for mograph things.