Splines/hair - Random effector random color
Posted: Thu Feb 03, 2022 9:16 am
I have two issues regarding splines.
1 - When I clone spline object and drive the random color with a random effector, the random effector seems to be working in the c4d viewport, but it doesn't in the octane IPR. 2 - when I add spline to cloner in multi instance mode, the splines don't render in octane but work fine in c4d viewport Are these limitation of octane or bugs?
Scene file attached
using octane 2021.1.1 R3
1 - When I clone spline object and drive the random color with a random effector, the random effector seems to be working in the c4d viewport, but it doesn't in the octane IPR. 2 - when I add spline to cloner in multi instance mode, the splines don't render in octane but work fine in c4d viewport Are these limitation of octane or bugs?
Scene file attached
using octane 2021.1.1 R3