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Turn on/off all octane scatter of a scene

Posted: Wed Feb 02, 2022 7:54 am
by 85cibi
Hi all,

with big arch-viz scene sometimes we have 15-20 octane scatter iside different groupd, each one with some effectors.

I noticed that even turning off the viewport visibility changes a lot working with scatters activated or not, this is because some of them often have millions of instances.
Is there a way (like Surfacespread for example) to activate / deactivate all octane scatters with one click?
I mean without having to go into each group and manually turn off / on all octane scatters.

An option that turns scatters on / off based on the layers they are contained in would also be very, very useful.

Thank you so much

Re: Turn on/off all octane scatter of a scene

Posted: Wed Feb 02, 2022 9:18 am
by bepeg4d
Hi,
you can do it in c4d object manager + attribute editor with a couple of clicks:
98AF664D-9897-4C6E-8CB4-AA5B9605BD69.jpeg
ciao,
Beppe

Re: Turn on/off all octane scatter of a scene

Posted: Wed Feb 02, 2022 10:42 am
by 85cibi
Ciao Beppe,

thank you so much, we didn't think about this quick workaround!!

Re: Turn on/off all octane scatter of a scene

Posted: Wed Feb 02, 2022 1:47 pm
by Ilius
you could make that enabled button part of an extra take inside the take manager, which is dedicated just for preview rendering so you dont have to think about it all the time.
This is how we do it.