Scatter/Instancing
Posted: Sun Jan 09, 2022 5:25 pm
Hey,
One of the main advantages for me in using USD and within Houdini/Solaris specifically is the instancing support. I know there is probably a lot of work that needs to be done with octane core to support the full breath of instancing options available in USD (and reading primvars) BUT as of right now I can't seem to replicate the functionality that is working in the standard houdini plugin.
When I use the point instancer in LOPs I get the geometry showing correctly in Octane (not sure if its actually instancing though or expanding everything?) but if I try and use the "rgb4k_map" Instance Color trick in a material, everything just turns yellow. Is this a feature this is meant to be working already or something that isn't yet supported?
Thanks!
One of the main advantages for me in using USD and within Houdini/Solaris specifically is the instancing support. I know there is probably a lot of work that needs to be done with octane core to support the full breath of instancing options available in USD (and reading primvars) BUT as of right now I can't seem to replicate the functionality that is working in the standard houdini plugin.
When I use the point instancer in LOPs I get the geometry showing correctly in Octane (not sure if its actually instancing though or expanding everything?) but if I try and use the "rgb4k_map" Instance Color trick in a material, everything just turns yellow. Is this a feature this is meant to be working already or something that isn't yet supported?
Thanks!