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SSS on open mesh

Posted: Wed Jan 05, 2022 11:31 am
by Mikla
Hi,

Just a quick question, is it possible to have absorbtion or scattering medium on open meshes such as planes, landscape objects, sea etc?

Thanks.

Re: SSS on open mesh

Posted: Wed Jan 05, 2022 2:46 pm
by elsksa
Hi Mikla,

While it it is possible to, for instance, enable transmission or SSS on thin meshes, such "physical shading" requires physical-plausible mesh, with thickness/depth. Therefore, any non-plausible zero-depth object will not be viable.
Having thickness/depth will also produce plausible results when rendering, regardless of whether it is for object/edible/character SSS, a liquid container, refraction and so on.

Re: SSS on open mesh

Posted: Thu Jan 06, 2022 8:22 am
by bepeg4d
With surfaces without thickness, like leaves and so on, you can use the Transmission channel in Diffuse/Universal materials to simulate sss:
viewtopic.php?f=6&t=54391&hilit=money+t ... on#p276883

Whit sea, the things are slightly different, since the ray doesn't change IOR until hits another surface, you can use a simple plane without thickness to simulate the sea/water with a Specular material, and use both Absorption or Scattering nodes in the Medium pin.

ciao,
Beppe