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OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Fri Dec 24, 2021 1:44 pm
by juanjgon
Hi,

This is an Octane for LightWave EOL Tribute build including the latest Octane 2021.1.1 stable core. A lot of the new Octane 2021.1 features are not available (no new nodes and so on) but at least these plugin builds will guarantee the present and future compatibility with the latest GPUs and NVIDIA drivers, extending the EOL of the plugin for all the users still working with it, and including all the latest core fixes and even some new features.

This version supports Nvidia Ampere GPUs and as a consequence, we had to drop support for old Kepler cards with a compute model < 3.5. And please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux


Release 2021.1.1.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2021.1.1.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip

Release 2021.1.1.0 Demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip

Standalone 2021.1.1 version for the network rendering nodes
viewtopic.php?f=24&t=78954


Release Notes
=============================================
RELEASE 2021.1.1.0 LightWave EOL Tribute
=============================================

* PLUGIN FEATURES AND FIXES:

- New "Legacy White Light Spectrum" and "Use Old Color Pipeline" options in the kernel nodes.

* OCTANE 2021.1.1 FEATURES AND FIXES:
- Added a small offset to cell noise and the checkerboard texture to avoid artefacts on axis aligned planes that lie exactly on the face of a checkboard / cell cube.
- Overhauled the way how render work is distributed to local and remote GPUs: The main idea is to reassign already assigned but unfinished work to available GPU when there is no more unassigned work left. This avoids that net rendering may hang due to unfinished work, because some intermediate result got lost. It may also reduce the render time when the local GPUs are out of work but Octane is still waiting for one or more render nodes to finish and return their result.
- Fixed clipping material that is a vectron mesh not working correctly as it casts shadows over other materials its clipping.
- Fixed emission with "Visible on diffuse" disable still being visible on universal materials with a coating.
- Fixed render failure on render nodes if AI light is enabled for sphere light primitives.
- Fixed render failure in scenes with mix materials when clay mode is enabled.
- Fixed render hang if you use an environment texture that uses the "Sample position" texture and if "Importance sampling" is enabled.
- Fixed render failure when you use a texture with projection "Sample pos. to UV" for vertex displacement.
- Fixed light linking through transparency surfaces giving unexpected results.
- Fixed incorrect Vectron® bounding boxes if there are object layer maps in the node tree.
- Fixed noise pass not applying gamma when an OCIO view is selected.
- Fixed denoiser not working on CPUs without AVX support.
- Fixed mismatch between the main AOV with post FX enabled and the composite of the main AOV with the post-processing AOV.
- Fixed failure to write OpenEXR files to paths that contain characters that are not in the current ANSI code page.
- Fixed render timer not starting if no local GPUs are used for rendering.
- Fixed the cuDNN download for the demo version on systems that didn't run OctaneRender before.
- OSL: Fixed raytype("shadow") for volume scattering and absorption textures.
- OSL: Fixed referencing of vertex attributes via unconnected OSL input variable.


Happy rendering,
Your OTOY Team

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Fri Dec 24, 2021 2:28 pm
by hkleton
Great news!
Does this version also work if your license is expired? Mine expired a while ago, and since the plugin is no longer going to be developed I'm reluctant to extend it.

Anyway, thanks and merry Christmas etc!
Hans

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Fri Dec 24, 2021 2:41 pm
by adhesivex
Thank you Jaun and Merry Christmas!

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Fri Dec 24, 2021 3:00 pm
by juanjgon
hkleton wrote:Great news!
Does this version also work if your license is expired? Mine expired a while ago, and since the plugin is no longer going to be developed I'm reluctant to extend it.
Nope, you need an active license to work with it.

Thanks,
-Juanjo

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Sat Dec 25, 2021 5:11 am
by promity
One serious problem was not solved in this release too.
When using Octane 2021, compound instances containing lights freeze the scene. It becomes almost impossible to work on such scenes. At the same time, the previous version of the plugin, 2020, allows you to work with such scenes without any problems. Still using Octane v2020.

https://youtu.be/OCi3aZXLZV8

P.S. In the standalone version of Octane 2021, this scene works without any problems.
Btw - in the Octane 2022 it's work perfect too even with Photon tracer.

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Sat Dec 25, 2021 11:56 am
by juanjgon
promity wrote:One serious problem was not solved in this release too.
When using Octane 2021, compound instances containing lights freeze the scene. It becomes almost impossible to work on such scenes. At the same time, the previous version of the plugin, 2020, allows you to work with such scenes without any problems. Still using Octane v2020.

https://youtu.be/OCi3aZXLZV8

P.S. In the standalone version of Octane 2021, this scene works without any problems.
Btw - in the Octane 2022 it's work perfect too even with Photon tracer.
What a weird issue! I can't figure out why the rendering performance is not the same in Standalone and in the plugin. Can you please send me by pm this scene to look into it here?

Thanks,
-Juanjo

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Mon Dec 27, 2021 8:20 am
by Lewis
Thanks Juan :).

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Tue Dec 28, 2021 10:14 am
by artzgodka
Thanks a lot, Juanjo.

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Tue Dec 28, 2021 5:39 pm
by wireframex
Thanks a lot man
And Happy New Year :)
Phil

Re: OctaneRender 2021.1.1 LightWave EOL Tribute build

Posted: Tue Jan 04, 2022 10:34 pm
by KVNOODLES
Thanks Juan.

And Happy New Year !