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Fake Shadow" on Specular Material

Posted: Sun Dec 12, 2021 10:46 am
by Erick
Hi, I haven't used this in a while and now had the chance to upgrade to OR 2020.x.

So I made this 'lil room, with basically all four walls as big windows, with a specular material applied. Sun envi and a HDR outside.
The windows themselves are having thickness to them (they're basically scaled Posers "box" primitives).
The specular material is pretty basic, whit reflection and transmission set to 1 (for now).
But how do we use "Fake Shadows" in this scene?

I have attaches two renders:
Here, Fake Shadows are "enabled". The render has the shadows on the floor, but maybe faking it by using FS?.
FS Enabled
FS Enabled
Render two has the FS "disabled", but the shadows from the window rims are almost completely gone.
FS Disabled
FS Disabled
I'm using release 2020.1.5.104, as this seems to be the lasted (last) plug-in version for PP11.

Re: Fake Shadow" on Specular Material

Posted: Mon Dec 13, 2021 1:28 am
by face_off
Yes, I think you need Fake Shadows on in that situation.

https://docs.otoy.com/StandaloneH_STA/S ... light=fake

Paul

Re: Fake Shadow" on Specular Material

Posted: Mon Dec 13, 2021 8:44 am
by Erick
"Fake Shadows - Activates the Architectural glass option for all meshes sharing that material. When enabled, Specular materials exhibit Architectural glass characteristics with its transparent feature, allowing light to illuminate enclosed spaces or frame an exterior view."

Ah, ok, so this makes sense then.
Thank you for the heads up, Paul.