Character “Bones” Completely Breaks Motion Blur
Posted: Thu Dec 09, 2021 12:20 am
Hey All
Cant provide a project publicly, but I can provide one through DM.
On a tight deadline but the past 2 days me and my team have been trying to fix this issue with no luck (I posted this exact same message in the core forums as we believe it’s a core issue, but just thought to try here also)
We have a car rig, controlled through espresso using bones for the animation.
This seems to completely break Motion Blur. The scene works perfectly with Motion Blur off, but with MB on the car jumps all over the live viewer frame by frame and various elements like the wheels/number plate change position and sizes. This happens in PV and LV. Again, with motion blur off this isnt actually happening and all looks perfect, but when motion blur is on it the errors above come with it. Lastly, this only happens to the rig, the environment behaves as expected.
Looking at the motion vector pass and you can see octane has no idea what do do with the cars info, and the motion vector info shows its completely busted and all over the place with the cars data. No matter the motion blur setting/object tag settings I just cant find a way around this.
Is there any advice / private support to help me and my team get this issue sorted ASAP? We believe its the rigging using bones thats causing the issue with how Octane sees this, at least thats the advice we have received so far.
As a final note, the scene with motion blur renders perfectly fine in Redshift. So its an Octane issue, unfortunately.
Very much appreciated as always
AW
Cant provide a project publicly, but I can provide one through DM.
On a tight deadline but the past 2 days me and my team have been trying to fix this issue with no luck (I posted this exact same message in the core forums as we believe it’s a core issue, but just thought to try here also)
We have a car rig, controlled through espresso using bones for the animation.
This seems to completely break Motion Blur. The scene works perfectly with Motion Blur off, but with MB on the car jumps all over the live viewer frame by frame and various elements like the wheels/number plate change position and sizes. This happens in PV and LV. Again, with motion blur off this isnt actually happening and all looks perfect, but when motion blur is on it the errors above come with it. Lastly, this only happens to the rig, the environment behaves as expected.
Looking at the motion vector pass and you can see octane has no idea what do do with the cars info, and the motion vector info shows its completely busted and all over the place with the cars data. No matter the motion blur setting/object tag settings I just cant find a way around this.
Is there any advice / private support to help me and my team get this issue sorted ASAP? We believe its the rigging using bones thats causing the issue with how Octane sees this, at least thats the advice we have received so far.
As a final note, the scene with motion blur renders perfectly fine in Redshift. So its an Octane issue, unfortunately.
Very much appreciated as always

AW