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universal material coating bug

Posted: Tue Dec 07, 2021 3:42 pm
by bartolos
Hi,
Just noticed... enabling coating at an universal material, even to a very tiny amount (i.e. 0.001), is undoing disable diffuse switches on lights.
However when coating is at exactly zero, disable diffuse is respected again.

See the attached screenshot.

I'm using most recent version of Octane 2021.1.R4 on windows 10 with C4D R23.110

Thanks!

Re: universal material coating bug

Posted: Wed Dec 15, 2021 1:42 am
by john_otoy
I can reproduce this in standalone. Thanks for the report