Decals in 2021
Posted: Tue Dec 07, 2021 2:39 am
Hi, I'm attempting a system for applying decals as easily/fluidly as possible. So far I have something that is somewhat functional, but I am hitting an issue I think is within the triplanar node. My issue is the triplanar node tiles the texture and I can't figure out how to make it not.
To explain my system: I'm using camera projection to control the material position, which is locked within a triplanar axis so that it doesn't project all over the mesh. In the attached image the "stain" texture in purple is visibly tiling. Any tips on this greatly appreciated!
To explain my system: I'm using camera projection to control the material position, which is locked within a triplanar axis so that it doesn't project all over the mesh. In the attached image the "stain" texture in purple is visibly tiling. Any tips on this greatly appreciated!