Corrupt export to ORBX: all animated objects are jerking
Posted: Tue Nov 23, 2021 11:31 am
Please, help
I've spent the whole night trying to figure out what's going on.
When I export scene to animated ORBX almost all moveable objects (including camera) jerk. When object is moving along a trajectory it freezes for a frame or two and then continues motion. The same sometimes happen to camera.
I have more than 20 different scenes and the behavior is almost identical in at least half of them.
But if I do render in preview window or picture viewer — everything animates as expected.
I tried:
- optmize scenes (some scenes are very simeple)
In render settings:
- Time sampling per frames
- Resend all scenene data
- all object moveable, auto detect and manual assignment
Nothing helps.
I also found an old topic where people have exactly the same issues, but they solved the problem with "force updates in PV" option in object tag. But it is not there any more (it was solution for the Octane version 3).
Please, help! Need to render all those scenes in render cloud.
I've spent the whole night trying to figure out what's going on.
When I export scene to animated ORBX almost all moveable objects (including camera) jerk. When object is moving along a trajectory it freezes for a frame or two and then continues motion. The same sometimes happen to camera.
I have more than 20 different scenes and the behavior is almost identical in at least half of them.
But if I do render in preview window or picture viewer — everything animates as expected.
I tried:
- optmize scenes (some scenes are very simeple)
In render settings:
- Time sampling per frames
- Resend all scenene data
- all object moveable, auto detect and manual assignment
Nothing helps.
I also found an old topic where people have exactly the same issues, but they solved the problem with "force updates in PV" option in object tag. But it is not there any more (it was solution for the Octane version 3).
Please, help! Need to render all those scenes in render cloud.