Translucency and megascans
Posted: Mon Nov 15, 2021 6:01 am
Hi. I just watched two tutorials on YouTube of someone who brought in some assets (plants) from Megascans to scatter in C4D using Octane. In both of the tutorials, they created a glossy material and a diffuse material and mixed them together with a mix material. They said they did this to achieve translucency, though I don't really understand the logic to it.
Both of those tutorials were done in 2020. I just brought in a Megascans asset into C4D and the material was a Universal material (something I am not entirely familiar with though I am intending to learn more about it). It has a translucency map plugged into the Transmission port of the material.
Do I still need to duplicate the material, set one to glossy and one to diffuse and put them together in a mix material, or are those tutorials out of date and should I just go with the material that was provided to me from Megascans?
Thank you!
Both of those tutorials were done in 2020. I just brought in a Megascans asset into C4D and the material was a Universal material (something I am not entirely familiar with though I am intending to learn more about it). It has a translucency map plugged into the Transmission port of the material.
Do I still need to duplicate the material, set one to glossy and one to diffuse and put them together in a mix material, or are those tutorials out of date and should I just go with the material that was provided to me from Megascans?
Thank you!