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Save models with material

Posted: Thu Nov 11, 2021 8:34 am
by haffy
Hi, is there a special way to save models with materials to the content browser?
I have a plant here with an Octane Mix material with two child materials, and when I drag that to the content Browser it only has the Mix material, not the child materials under that when I import it in another scene.

Do I need to save it as a scene instead of drag and droping it to the content browser?

Re: Save models with material

Posted: Thu Nov 11, 2021 10:06 am
by aoktar
Content browser is not supporting to use mix materials. It's one of the reason why I say to use composite material rater than old mix system

Re: Save models with material

Posted: Thu Nov 11, 2021 12:41 pm
by elsksa
Hello, as an alternative, there is the ORBX file format.
It is basically an Alembic file with "Octane's features": materials, lights, textures, render kernels...

However, without complete certainty, I would assume that the ORBX could only be saved-to-disk and not in the native Cinema 4D Browser custom library.

Re: Save models with material

Posted: Thu Nov 11, 2021 2:10 pm
by aoktar
elsksa wrote:Hello, as an alternative, there is the ORBX file format.
It is basically an Alembic file with "Octane's features": materials, lights, textures, render kernels...

However, without complete certainty, I would assume that the ORBX could only be saved-to-disk and not in the native Cinema 4D Browser custom library.
It's not for storing and reading back. Transferring the scene as Standalone format for checking/RNDR rendering or using with any other software. Also you can use it for getting back with an orbx loader object. But it will be like a blackbox.

Re: Save models with material

Posted: Thu Nov 11, 2021 4:58 pm
by elsksa
This method does work flawlessly in Standalone, at least. Exporting as either .ocs or .orbx will load the scene data and node-graph back to Standalone, identically to the original scene.

Perhaps not for Octane Cinema 4D (or other Octane plugins), despite the ORBX import/export available.

Re: Save models with material

Posted: Thu Nov 11, 2021 5:55 pm
by aoktar
Importing is a completely different story. All objects will be exported as meshes without underlying c4d structures. Then I didn't find it much useful and didn't spend time to implement an importer.

Re: Save models with material

Posted: Mon Nov 15, 2021 4:04 pm
by SSmolak
Can Orbx be used as Xref replacement ?

Re: Save models with material

Posted: Mon Nov 15, 2021 5:34 pm
by aoktar
SSmolak wrote:Can Orbx be used as Xref replacement ?
Why not, it's similar to that.

Re: Save models with material

Posted: Tue Nov 16, 2021 8:59 am
by haffy
aoktar wrote:Content browser is not supporting to use mix materials. It's one of the reason why I say to use composite material rater than old mix system
Is there a plan to get this to work? Maby the new Content Browser has some new features that will help?

Re: Save models with material

Posted: Tue Nov 16, 2021 9:41 am
by aoktar
haffy wrote:
aoktar wrote:Content browser is not supporting to use mix materials. It's one of the reason why I say to use composite material rater than old mix system
Is there a plan to get this to work? Maby the new Content Browser has some new features that will help?
No plans, it's not possible as I said