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Render layer and Z

Posted: Thu Nov 04, 2021 10:47 am
by chrisbrearley
When using render layer, we need the option of all the geometry in the scene being included in the Z pass and not just the geometry on the render layer so we can blur shadows.

Re: Render layer and Z

Posted: Mon Nov 08, 2021 8:26 am
by bepeg4d
The workaround is to set the Max Samples to 1 in the Kernel, and render another InfoChannel pass for Z-depth, with Render Layer disabled, in this way, the rendering time will be pretty fast.

ciao,
Beppe

Re: Render layer and Z

Posted: Mon Nov 08, 2021 7:52 pm
by chrisbrearley
I'd prefer for the solution to be implemented rather than having to do a work around. Some of our scenes take 30s per frame to build due to hair so another render is hours worth even at samples set to 1.

Re: Render layer and Z

Posted: Tue Nov 09, 2021 7:05 am
by bepeg4d
Ok, if you would like to request a new feature, the best way is to check in the following section if there is not another similar request:
https://render.otoy.com/requests/
and if not, post a new request using the following link:
https://render.otoy.com/requests/?qa=ask
In this way the devs could have an idea of the interest from other users about the requested feature.

ciao,
Beppe